Experiments In Time - JS Bach

Here I present three renders of the same piece of music with the same synthesis patch but at different speeds.

Using Sonic Field to render music it is possible to make the music play faster or slower. The patch I have been using the Contrapunctus II is smart enough to change note envelopes to cope with quite a wide range of speeds. So, I thought it would be really interesting to play a piece at 'normal', 1.5 times slowed down and 3 times slowed down - here they are:

'Normal' speed

1.5 times slower than normal

3 times slower than normal
(very restful and reflective)

I really love the very slow version - it takes me off to a calm place where I can relax - but then I am not all that normal in my taste for slow music :)

Addicted To Bach

I guess it was bound to happen - it did to Wendy Carlos, now it is my turn to have a go (much less ahead of my time though!).

Yes - I am starting to get addicted to synthesising Bach. Here are my first two real attempts:

Toccata And Fugue In D Minor 

Contrapunctus - 1
(very hard to get even close to

Ambient Convolution Explained

The wave form for the ambient impulse used in Screaming Spaces

There is a old trick of 'reverse reverberation' here I discuss taking it to another level to create ambient music effects.

If we take any sound, record it, reverse the recording and then pass the sound through a reverberator we get reverse reverberation. When the sound is plaid forwards again, there is a ghostly pre-sound to each even on the recording. It is very recognisable as a trick used to make creepy effects in cheesy Hollywood horror movies (which my wife loves and so I end up watching - a lot).

If we make a very long reverberation indeed, which is easy with impulse response reverberation in Sonic Field (or any other software which allows arbitrary length calculations) then we can produce reverberation which goes both ways. Simply take an impulse (or generate one algorithmically) and reverse it; put the revers in front of the original and we have a forward and backward reverberation. If the impulse is long enough it will lend an ambient effect to our music.

Here I talk about and demo the effect.

This piece uses the effect heavilys